The CreativeCulture project aims to expand the GameChangers programme, initiated at the Disruptive Media Learning Lab, Coventry University, U.K to address educational challenges within the context of inclusive learning for learners from the rural parts of Malaysia Borneo. CreativeCulture will involve collaborations with Universiti Malaysia Sarawak (UNIMAS), where we will explore, exploit and experiment the impact of arts, design and culture in enhancing creative thinking and development in education (primary and secondary levels) through game design and computational thinking as an approach and instrument for fostering creative problem solving and transcultural practices in Malaysia. The CreativeCulture project is aligned with the inclusion of Arts in Science, Technology, Engineering and Mathematics education (STEAM), realising the potential of these subjects by enabling true innovation and new thinking through creativity. In this project, creating games as a cooperative activity on the edge of the diverse fields of Art, Design, Culture, Science, and Engineering can be a fertile ground to cultivate these mind-sets and practices, and to provide a place for them to meet and learn how to fruitfully cooperate in a global setting (transcultural and transdisciplinary).
- Project Title: Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking (CreativeCulture)
- Project Code: GL/I03/NUOF/02/2017
- Year: 2016
- Funder: Newton-Ungku Omar